276°
Posted 20 hours ago

Necromunda : Gang Delaque

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

The Necromunda: Hive War box has a nice heft to it that really serves to hammer home the value contained within. Not really all that useful for a non-Escher gang, but extremely useful for an Escher gang, especially one that specs into gas and toxin. Think about buying a bunch of chem synths if you’re Escher and really going to town with choke grenades and needle rifles.

The web pistol champion with hip shooting won’t need smoke grenades as he will be shooting his web pistol if he’s ever close enough to throw a grenade. Also he needs mesh armour. Laspistol [anyone]: In a gang where autopistols are only 5 credits, the humble laspistol seems even more humble. The nice accuracy and reliable ammo roll is always good, though, so it’s not like a laspistol is a bad choice, but it’s not the best. Rating: C This figure is based off of 50% of the RRP on the set since only 1 sprue is included in Necromunda: Hive War Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10. Nacht-Ghuls can also select from a range of unique weaponry. The shivver sword gives them more chance of taking a fighter out of action, but our favourite option is the serpent’s fangs, which make your Nacht-Ghuls a fearsome Strength 6 in close combat, and it completely ignores enemy fighter’s armour.I like the idea of signature weapon like flechette pistol on leader, like you said its more thematic ! The plasma pistol with gunshroud was a personnal choice with a kind of super firepower in case of something big, and still silent :s These floating psykers can unleash a variety of unnatural powers, quite distinct from the subtle Psychoteric Whispers available to Psy-Gheists . Force enemies to flee in terror with a Psychic Scream , cripple their minds with a Psychic Assault , or even use a Force Blast to send them flying like so many plastic carrier bags on the wind.

Get ready to fight immersive battles among the ancient machinery of the Charadon sector with these imposing terrain pieces. This gang assumes you’ve bought 1 Delaque box and want to get started playing. It’s not perfectly optimized, but it will get you well on your way to some good games. Few Long-Range Options: Effective long-range shooting in this gang includes plasma guns, long rifles, and…that’s it. You’ll have to get up close and personal with a Delaque gang and… This list is all about getting up close and personal. Preferably with a sinister laugh and lots of hand rubbing. The trio of bosses appearing out of the shadows and munching on pretty much whatever you point at is particularly scary. While the Ghosts run from cover to cover, acting as a distraction and getting a couple of D2 shots off, the Shadows move up using smoke to make sure that web pistol gets close enough to make your opponent furiously flip through their rulebook(s) to reread the web special rule. This gets truly absurd if you draw any cards that allow you to infiltrate more of your crew!Munitioneer (Savant): Delaque use some really good weapons with some really bad ammo rolls, so Munitioneer is perfect if you’ve chosen to walk that line. Necromunda is a wargame that really concerns itself with the minutia of shooting people with sci-fi weaponry, and this is strongly reflected in the array and volume of wargear that comes in the box.

With their access to psychic powers, a Delaque gang can play very differently from any of the other gangs on Necromunda, and House of Shadow lets you build one that can fight exactly how you want it to.Plasma Gun [Master of Shadow, Phantom, Specialist Ghost]: Plasma guns are pretty much never bad. They’re the go-to ranged damage weapon, and your Delaque gang will not do poorly with one in tow. Rating: A

Some of us are also quite sceptical about the efficiency of using these powers as opposed to using actions to injure the opposing gang. Inflicting conditions, moving enemy fighters, restricting their activations are all great moves, but you are using your own Actions to try this and against lesser fighters, sometimes a simple autopistol shot will be equally effective in neutralising them – don’t try and get too fancy. On the other hand, Psychoteric Whispers will excel against hard targets that are too armoured, Tough or multiple-Wounded to be directly taken out with your gang’s weapons. Psychotic Lure (Basic): 3” range. Choose an enemy with a ready marker. The opponent must activate this fighter in their next activation. This fighter cannot activate as part of a Group Activation. At first glance, this power might not seem like much, but if you can force your opponent to use their activations in a disadvantageous way, then you can potentially take control of a round. It will definitely take some thinking to get this one to work well, but when you get the hang of it, it could be one of the most powerful tools in your toolbox.

{{translation.bisTitleForm}}

Any item not in its original condition, is damaged or missing parts for reasons not due to our error Phantom (Faceless): shotgun w/ solid & scatter, autopistol, web gauntlet, mesh armor, armored undersuit [195]

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment